Civilization is a series of Turn-Based Strategy games created by Sid Meier. The first game was released in 1991. There are 6 main games in the franchise, several expansion packs and few spin-off titles, as well as board games inspired by the game series.
All 6 titles share similar gameplay, focused on building a civilization on a macro scale from prehistory up to modern age. Each turn allows you to move your units on the map, with each unit having its own range of movement.
The player can also choose technologies to research which reflect on cultural, intellectual and technical sophistication of the civilization. These upgrades can allow the player to build new buildings, train new units and so on. In most Civilization games, you can win by military conquest, achieving a certain level of culture, building a space ship or achieving the highest score. However, newer games have introduced victories based on religion, economics, and diplomacy. For example, if you choose Gandhi as the leader, you will naturally want to win based on religion.
The main games are turn-based 4X games, where players attempt to achieve one of 4 different conditions through the actions of “eXplore, eXpand, eXploit and eXterminate”. Games are played on either default pre-made maps or procedurally generated maps with unknown terrain. You can either select or are randomly assigned a civilization.
The total number of playable civilizations, including all main games and expansion packs, is 42.
Movement and Combat
Units typically move a set number of spaces a turn, but they are limited by terrain. For example, swamps slow your units down, and water spaces can only be crossed with ships, while only air units can cross over mountains. Combat happens when a unit moves into
The games can be played in a single player or multiplayer mode. There’s also a time-limit mode where each player is given a set amount of time to make a decision.