Command & Conquer 3: Tiberium Wars Review

Command & Conquer 3: Tiberium Wars is a military science fiction RTS (Real-Time Strategy) video game developed by EA (Electronic Arts). The game was released on March 26th of 2007.


Command & Conquer 3 features some aspects of the gameplay from previous games. You are the main commander controlling units to move and attack targets. In addition, there is only one resource, “Tiberium”, and is gathered from fields of Tiberium crystals you can find all over the map. Using the harvester vehicles, the player can collect these crystals and deposit them into refineries. Command & Conquer features 3 factions:

  • Global Defense Initiative (GDI)
  • Brotherhood of Nod
  • Scrin

All three factions have similar units and buildings that serve a similar purpose, however, they all have different properties depending on which faction you chose to play. Furthermore, units can be classified into three different groups:

  • Infantry
  • Vehicles
  • Aircrafts
Command and Conquer 3: Tiberium Wars Gameplay
Command and Conquer 3: Tiberium Wars Gameplay

Almost every structure in-game acts as a tech tree, which makes additional units, buildings and abilities available once you build a certain structure. You also have the option of using very powerful faction-specific abilities, but only if you build a certain structure which unlocks these abilities. But of course, these abilities, being super-strong as they are, have a cooldown of a couple of minutes.

For example, GDI’s superweapon is “Ion Cannon“, an orbital laser that you can summon down and obliterate your opponents. The Brotherhood of Nod’s weapon is “Nuclear Missile”, which speaks for itself. And finally, Scrin’s special weapon is the “Rift Generator”, which creates a wormhole that pulls nearby units inside of it.


The game begins in 2047. The conflict between the GDI and Brotherhood of Nod has subsided, Tiberium infestation is reaching critical levels and is destroying Earth’s ecosystems at an alarming rate. This prompts the GDI to divide the world into zones with different infestation levels. These are the “Red Zones”, “Yellow Zones” and “Blue Zones”. Red being the most infested, and Blue the least. The storylines of the game’s factions are closely intertwined, so when watching the live-action cinematics, you will hear the character referencing an event from a different faction’s campaign.

Reception and Sales

Many of the popular game review websites gave Command & Conquer 3: Tiberium Wars a pretty good overall score. An average grade is 8.4/10 when you combine all the scores. The game sold over 128,000 units in the week after its release. And by May 31st, 2007, one million copies were sold in total. It was awarded “Gold” sales award from the
Entertainment and Leisure Software Publishers Association (ELSPA).

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